Pairings Builder with live legality preview. Augmented Gantt. ADS-B correlation. Works with Crew360 Engine — or yours.
Drag-drop flight canvas with auto-chronology. Every edit triggers immediate rule evaluation — FDP, sector limits, rest requirements, hours-in-period. Results render as 3-D puck encoding: Severity (fill): legal green / warning amber / illegal red Trajectory (ring): stable solid / improving inward pulse / degrading outward pulse Recoverability (edge): healthy solid / constrained dashed / unrecoverable dotted Server-side legality re-check fires at publish to prevent evaluation races. Controllers see what's legal before they commit — not after.
Every puck on the canvas encodes three dimensions at a glance. Fill is severity. Ring is trajectory. Border is recoverability. Together they tell a controller what to do without parsing a single line of regulatory text.
Every puck encodes three independent dimensions. Fill is severity, the ring animation is trajectory, the border is recoverability. Together they tell a controller what to do without reading a rule trace.
Crew duty grid with legality outcomes rendered inline. Live ADS-B map shows actual aircraft positions — not just where they're rostered. MVT correlation auto-updates flight states as aircraft movement messages arrive.
Crew availability is driven by rule outcomes from the engine — not a static availability flag. Match candidates show 'would this assignment be legal' before commit. Deadhead options surface automatically.
SSIM, SSM, ASM and MVT messages feed the disruption engine. Affected crew and flights surface automatically. Re-pairing candidates are ranked by cost: deadhead, overnight, overtime, disruption risk. Dispatcher feedback ranks suggestions — the model improves for your airline over time.
Crew360 Ops evaluates via our Engine by default. For airlines with existing Drools or IBM ODM investment: point Ops at your cluster. We provide the round-trip validation framework so you can prove exported rules behave identically across engines. Journey 2 starts here.
Not a webinar. Not a recorded walkthrough. A conversation with the people who built it.